Here is the link to my Project 3: An Experience Video that's been redone. It's based on me going to get a Comic Book from the 21st Century comic book store. It represents whats kind of going on in my head when I'm doing something like getting a comic. The Characters are from The Amazing Spiderman the Spider Island issue 668 and the audio is the Marvel logo intro.
http://vimeo.com/33550278
Spiderman and the marvel logo audio are trademarks of Marvel. I do not own them
Taphouse Time and Motion
Monday, December 12, 2011
Wednesday, November 16, 2011
Project Three: An Experience Video
Here is the link to my Project 3: An Experience Video. It's based on me going to get a Comic Book from the 21st Century comic book store. It represents whats kind of going on in my head when I'm doing something like getting a comic. The Characters are from The Amazing Spiderman the Spider Island issue 668 and the audio is the Marvel logo intro.
http://vimeo.com/32184872
Spiderman and the marvel logo audio are trademarks of Marvel. I do not own them
http://vimeo.com/32184872
Spiderman and the marvel logo audio are trademarks of Marvel. I do not own them
Tuesday, November 8, 2011
Monday, October 31, 2011
Project 3 Experiences: storyboard one
Here a rough and I mean rough idea for my storyboard I haven't add any of my own text and I don't have notes yet cuz I really have no clue of how to approach this piece. Comments are heavily appreciated.
sorry if its hard to see I had to do a screen shot.
sorry if its hard to see I had to do a screen shot.
Monday, October 24, 2011
Wednesday, October 12, 2011
Project 2 Animated Dictionary: Final Video
Here is my final video for this project.
http://vimeo.com/30464879
Reflection:
This project was confusing at first and at times I wanted to throw Flash out the window. But the over all process was good. If I had to redo I might slow it down a lot and choose a different color scheme. I think this project has helped in understanding how storyboards help in organizing a piece and how much of a pain Flash can be.
http://vimeo.com/30464879
Reflection:
This project was confusing at first and at times I wanted to throw Flash out the window. But the over all process was good. If I had to redo I might slow it down a lot and choose a different color scheme. I think this project has helped in understanding how storyboards help in organizing a piece and how much of a pain Flash can be.
Project 3: An Experience: list of Experiences
Here is my list of experiences that happen most of the time; often; and rarely.
most of the time/often:
1) wake up and snooze alarm
2) get ready for class (brush hair/teeth)
3) wait for bus
4) eat (lunch/dinner)
5) go to Sparty's
6) go to anime club
Rarely:
1) go to Comic book store
2) Draw
We also had to pick an example of design that is a good combining of type and image. I chose this piece from the AIGA website
http://designarchives.aiga.org/#/entries/Image%20/_/detail/relevance/asc/447/7/19755/water-h2o--life/1
This piece is called Water: H2O = Life
Designed by: Elizabeth Anderson, Kelvin Chiang, Aaron Shoon (senior designers), Brandon Huang, and Dan Ownbey.
Design firm: American Museum of Natural History
Reason for it:
most of the time/often:
1) wake up and snooze alarm
2) get ready for class (brush hair/teeth)
3) wait for bus
4) eat (lunch/dinner)
5) go to Sparty's
6) go to anime club
Rarely:
1) go to Comic book store
2) Draw
We also had to pick an example of design that is a good combining of type and image. I chose this piece from the AIGA website
http://designarchives.aiga.org/#/entries/Image%20/_/detail/relevance/asc/447/7/19755/water-h2o--life/1
This piece is called Water: H2O = Life
Designed by: Elizabeth Anderson, Kelvin Chiang, Aaron Shoon (senior designers), Brandon Huang, and Dan Ownbey.
Design firm: American Museum of Natural History
Reason for it:
It examines water’s importance to humans, animals and the environment, problems of having too little and too much, how we are changing it, and how we can help solve some of the problems we have created. The graphic-design challenge was to unify a diverse series of exhibits, from a full-size polar bear to an entire wall of bottled water. The show was an opportunity to explore translucency and depth; the graphics print directly to Plexiglas in several layers of transparency. The graphic panels are organized in horizontal bands around the (generally circular) spaces; while the spaces themselves reference individual drops, the bands recall the horizon and the leveling quality of water.
I chose this piece because of how the WATER image with type looks it's very eye catching and I like how the water moves over the type.
I chose this piece because of how the WATER image with type looks it's very eye catching and I like how the water moves over the type.
Subscribe to:
Posts (Atom)